I'm well aware of what Apple and the others charge, which is why the split seems unworkable to me. It means that on a $1.99 app I get about 0.65. That just doesn't seem worth it.
I had a look at the video, and it looks easy enough to create an app, but I see you're using Google maps. That makes the apps a non-starter for my part of the world because it means you have to have a data connection to see where the places are in relation to you. Data roaming is enormously expensive in Southeast Asia, and there are large chunks of it where the network is only 2G at best. I've been in places in Thailand in the last month where I didn't have any data connection at all for most of the day I was out sightseeing.
I'm a big believer that in order for travel apps to be usable they have to have the maps embedded, so they can be used with no data connection. I use the OSM-based Mapdroyd app when I travel. Once I've downloaded the map for a country I can use it to see where I am without any cell service at all. The best travel apps I've seen are the ones available from Travelfish.org and they also take the embedded map approach.
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I've looked at a number of app builders over the years, but have never found anything I thought did a good job of building a decent app that people could use when traveling. I've seen a few that looked promising, but they joined the wreckage of the thousands of app builders that have gone by the wayside before I got anywhere with them. In the end, for now at least, I've gone with packaging my content as ebooks. They're easy to create from my existing content and with a well structured table of contents they can be quite usable. Plus I get 65% to 85% of the cover price on every sale.
Frankly, I stopped looking at Map2app as soon as I saw the revenue split. It may be a good solution but the revenue split looks lopsided.
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